![]() You could look at the Healer feat, but in most cases going for straight Charisma boost is going to do more - it increases the number of dice you can spend at once on Healing Light, and significantly improves all of your non-healing stuff, while the feat just gives you a weak alternative to the Cure Wounds spell you already have. I don't think you need to do anything particularly special to "build" this - just avoid focusing on other things that will consume your bonus action for Healing Light. And fortunately, you've got bards for the Song of Rest, so your party has short-rest healing benefits available. You're missing the "big guns" like Mass Cure Wounds and Heal, but those aren't available to anyone at this level. You're going to be leaning heavily on that, because your selection of healing spells is limited - the warlock doesn't have any on its normal list (except some necromancy stuff, which only heals you), so all you have are those from the Celestial Expanded Spells feature: Cure Wounds, Revivify, and Lesser and Greater Restoration.Īt 6th level, it is probably going to be fine. ![]() ![]() The Healing Light feature gives you a bonus action which basically replaces the Healing Word spell - which you don't get. ![]()
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